Images: Banz & Bowinkel, Poly Mesh, 2021
EDUCATION ABOUT IMMERSIVE WORLDS
Our Radiance VR App offers access to 48 VR Experiences in one App
by visual artists and filmmakers
Immersive technologies, VR and AR, continue to develop. Digital and media literacy in relation to virtual spaces gains more and more importance. Especially students in digital fields need to understand how and why virtual worlds are created, which programs are responsible for which visual design and how users perceive them.
Artists engaging critically and push the boundaries of what is possible within virtual realms. Virtual Reality is one of the most complex digital applications in the creative field and particularly well-suited to illustrate many topics, including technical aspects such as 360-degree video, 3D modeling, animation, and interaction, as well as VR's potential for non-linear storytelling. In terms of content, the focus lies on discussing cultural backgrounds, social significance, diversity, and different aesthetics of virtual worlds.
For students who explore digital tools and their creative applications our Radiance VR App provides significant educational material, that can be integrated in courses on digital art, art history, media theory, visual communication, theatre, performance, film, and animation, design, creation, or UX/UI.
OUR CLIENTS
GERMANY:
University of Arts (UdK), Berlin, Germany
HSBI - University of Applied Sciences and Arts, Bielefeld, Germany
h_da - University of Applied Sciences, Darmstadt, Germany
vhs.DigitalLabor, Dortmund, Germany
HfbK Dresden, Germany
TU Dresden, Germany
Ludwig-Maximilians-University (LMU), Art History Department, Munich, Germany
XR Hub Bavaria, Munich, Germany
Carl von Ossietzky University, Oldenburg, Germany
University of Europe of Applied Sciences, Potsdam, Germany
AUSTRIA:
University of Applied Arts, Transmedia Art, Vienna, Austria
USA:
California State University, Northridge, USA
University of Michigan, USA
Images: Jakob Kudsk Steensen, Aquaphobia, 2017 // Matteo Zamagni, Nature Abstraction, 2015 // Patricia Detmering, Aporia, 2020
THE RADIANCE VR APP PROVIDES :
HOW TO OBTAIN OUR APP:
Images: Ora Ruven, Invasive Species Museum, 2018 // Elizabeth Leister, All Her Bodies, 2020 // Lui Avallos, Handwritten, 2020
VR ARTWORKS BY THE ARTISTS:
Andrea G Artz, Lui Avallos, Banz & Bowinkel, Marlene Bart, Evelyn Bencicova/Arielle Esther/Joris Demnard (Ikonospace), Isabell Bullerschen, Laura Colmenares Guerra, CURIOSKI, Patricia Detmering, Sandrine Deumier, Mona El Gammal, Anan Fries, Séamus Gallagher, Mohsen Hazrati, Yu-Hao Hung, Bianca Kennedy, Armin Keplinger, Francois Knoetze & Amy Wilson, Jakob Kudsk Steensen, Erin Ko & Jamie Martinez, Elizabeth Leister, Olivia McGilchrist, Rebecca Merlic, Lauren Moffatt, OLEK, Gayatri Parameswaran & Felix Gaedtke, Dennis Rudolph, Ora Ruven, Lee Sngmoo, Johanna Strobel, Swan Collective, Theo Triantafyllidis, Tuan Mu, Hana Yoo, Matteo Zamagni, Christian Zipfel