Images: Banz & Bowinkel, Poly Mesh, 2021


Our Radiance VR App offers access to 35+ VR Experiences

by visual artists, performance artists, and filmmakers

Immersive technologies, VR and AR, continue to develop. Digital and media literacy in relation to virtual spaces gains more and more importance. Especially students in digital fields need to understand how and why virtual worlds are created, which programs are responsible for which visual design and how users perceive them.


Artists engaging critically and push the boundaries of what is possible within virtual realms. Virtual Reality is one of the most complex digital applications in the creative field and particularly well-suited to illustrate many topics, including technical aspects such as 360-degree video, 3D modeling, animation, and interaction, as well as VR's potential for non-linear storytelling. In terms of content, the focus lies on discussing cultural backgrounds, social significance, diversity, and different aesthetics of virtual worlds.


For students who explore digital tools and their creative applications our Radiance VR App provides significant educational material, that can be integrated in courses on digital art, art history, media theory, visual communication, theatre, performance, film, and animation, design, creation, or UX/UI.



Berlin University of Arts (UdK), Berlin, Germany

HSBI - University of Applied Sciences and Arts, Bielefeld, Germany

h_da - University of Applied Sciences, Darmstadt, Germany

vhs.DigitalLabor, Dortmund, Germany

Ludwig-Maximilians-University (LMU), Art History Department, Munich, Germany

XR Hub Bavaria, Munich, Germany

Carl von Ossietzky University, Oldenburg, Germany

University of Applied Arts, Transmedia Art, Vienna, Austria

California State University, Northridge, USA

Images: Jakob Kudsk Steensen, Aquaphobia, 2017 // Matteo Zamagni, Nature Abstraction, 2015 //  Patricia Detmering, Aporia, 2020



  •  One App for access to 30+ VR experiences in visual arts, film, and performance (Full catalog)
  • Diverse, international, and independently curated selection
  • Can be installed on every Meta Quest (1, 2 or 3) headset (VR headset NOT included)
  • A manual and help for the installation is provided
  • Comes with comprehensive additional materials on VR Art, its history, the history of the medium VR, information about each work, bibliography (so far in English only)
  • Additional workshops provided



  • We offer a licensing-based model for universities, art academies, schools, etc
  • The annual amount depends on the number of VR headsets (starting at 350 EUR for 3 headsets p.a.)
  • Please get in touch with Tina Sauerlaender at to obtain further information and/or a personalized offer for your institution


Images: Ora Ruven, Invasive Species Museum, 2018 // Elizabeth Leister, All Her Bodies, 2020 // Lui Avallos, Handwritten, 2020



Andrea G Artz, Lui Avallos, Banz & Bowinkel, Marlene Bart, Evelyn Bencicova/Arielle Esther/Joris Demnard (Ikonospace), Patricia Detmering, Sandrine Deumier, Mona El Gammal, Anan Fries, Séamus Gallagher, Mohsen Hazrati, Bianca Kennedy, Armin Keplinger, Francois Knoetze & Amy Wilson, Jakob Kudsk Steensen, Erin Ko & Jamie Martinez, Elizabeth Leister, Olivia McGilchrist, Rebecca Merlic, Lauren Moffatt, OLEK, Ora Ruven, Johanna Strobel, The Swan Collective, Theo Triantafyllidis, Tuan Mu, Hana Yoo, Matteo Zamagni, Christian Zipfel


Full catalog >> here <<