Marie-Eve Levasseur


Le corps-glitch (multitudes), 2022

VR experience for HTC Vive Pro (with 3 extra body trackers)


Le corps-glitch (multitudes) is a virtual reality experience that focusses on the body. Usually, in a VR experience, the user is disembodied. In this project, the user gets an ambiguous form as a body, fluid and in constant mutation with its environment. The body transgresses the anthropomorphic format, and always transits towards a different becoming. The forms and textures that this body takes are related to the position of the user in the virtual space. Somewhere in the environment is a reflective surface, which allows you to contemplate this constantly mutating body you navigate with in this fluid virtual world.


The proposition explores a poetic science-fiction to merge with the Other, to change body, skin, to slowly metamorphose into a hybrid being that connects to plant, animal and technological species. In this virtual environment, we examine the idea of the fractured and rejected human being by presenting the body augmented with a multiplicity of perspectives in a vision of symbioses and potential collaborations with the animal, vegetal, technological or indeterminate Other.





Conception: Marie-Eve Levasseur

Programmation and technological advice: Renaud Gervais

Programmation assistance: Guillaume Lévesque

Production: Sporobole



Sound conception: Marie-Eve Levasseur

Music: Stephan Kloss, recorded at Ectoplastic Laboratory 2021 

Narration: Marie-Eve Levasseur

Programmation sound mixing: Guillaume Lévesque


Roomscale Experience




Marie-Eve Levasseur is a Canadian artist currently living in Montréal. Her work deals with intimacy, interactions, non-human ecosystems, mediating devices as extensions and perception of language or images through screens. Using diverse forms and techniques like video, installation, sculpture, print, 3D animation and mixed realities (AR/VR), she questions the proximity of technological and organic surfaces in a posthuman context as well as our perception of device-mediated content, while drawing inspiration from feminist science fiction.


Her projects use speculative fabulation; imagined situations with fictive devices, extensions for human and non-human beings that open a cross-species dialogue in order to reflect upon the way we get along in the system we live in. Her work is multidisciplinary and allows a continuous learning of new techniques, where DIY and open source become part of her artistic posture.


Her works have been shown in numerous solo and group exhibitions nationally and internationally including Montreal, Berlin, London, Paris, Hong Kong and Zurich. In 2020, she receives a research and creation grant from the KdFS (Kulturstiftung des Freistaates Sachsen, DE), in 2021, from the Canada Council for the Arts and in 2022, from the Conseil des arts et des lettres du Québec.

If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.