Juan Le Parc
Fragile VR, 2016
VR experience for HTC Vive
The "Fragile" project is a hybrid attempt.
It is an experience of virtual, visual, situational and immersive theater.
The spectator is immersed in the heart of the dramatic plot.
They evolve in the middle of a universe with characters on a human scale, in blue and red porcelain.
It is a parable about human fragility in the face of the predative technologies of the contemporary world.
On the fragility of feelings, concepts, ideologies, theories ...
This porcelain universe represents an aspect of the human condition:
fragile on the outside, resistant on the inside.
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VIDEO LINK
ABOUT THE ARTIST
When I returned, I began to make creative connections between art, science and technology. The starting point of my research is the contemporary human body and the study of its transformations, mutations, hybridizations of biological, genetic, cultural or political character.
In the early eighties, I was part of the first generation of artists who had access to personal computers utilising them as creative tools. The challenge was to invent new multimedia languages. I was particularly interested in 3D creation tools, modeling, digital sculpture and interactive simulations. Subsequently, I realized several projects, such as "Shoot the icon", "Raw Memory", "Meat Temple". Thanks to these different experiences, in 2016, I quickly decided to acquire a virtual reality headset and start creating immersive worlds with multiple possibilities.
These virtual worlds, essentially dematerialized, encourage us to change our view of the things of art. We move from a register where the work of art is considered an object, to the one where it is considered an immersive experience. The role of the artist would be to create and exchange only material objects, but also to propose and exchange intense sensory experiences.It is interesting to note that it is the same tools that are used to create and present the work.
At first I create my sculptures, my environments, my music with VR headphones and controllers. My body is physically engaged in the creative process. I am at the center of the artistic plot. I jump, I run, I dance and in a few minutes, I'm sweaty like a sculptor facing his block of marble or a painter facing his huge canvas.Then the presentation is viewed on the same device. It allows the user to apprehend another level of reality, time and space. It allows us to reflect on a plural vision of realities.
The brain tends to validate this new reality that is offered to us.
If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.
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