Self Portrait (Interior), 2016

VR experience for Oculus Rift

Self Portrait (Interior) is a guided tour inside artist Theo Triantafyllidis, showcasing some of his inner organs, thoughts, desires and fears. During the virtual reality tour, the audience is offered a series of paths and requested to make the most meaningful choices.

Self Portrait (Interior) was commissioned by DiMoDa, a preeminent virtual institution and a virtual reality exhibition platform dedicated to the distribution and promotion of New Media Art. It was part of the VR group show Morphe Presence, showcasing artists Brenna Murphy, Rosa Menkman, Miyö Van Stenis and Theo Triantafyllidis. It has been exhibited in multiple locations, including Superchief Gallery in NY, the Satellite Art Show in Miami and the RISD Museum in Rhode Island. It has been written about on the creators project, fabbula , rock paper shotgun and kill screen. The full VR group show can be downloaded here.

Morphé Presence was curated by Helena Acosta and Eileen Isagon Skyers. DiMoDA was co-created and directed by Alfredo Salazar-Caro and William Robertson.

The version presented here includes a remastered version of Self Portrait (Interior), that works with the Oculus and the Vive, as well as in regular screens. It includes a deleted scene and a few new details. 




Theo Triantafyllidis (b. 1988) is an artist and architect from Greece. He got his MFA from UCLA, Design | Media Arts by presenting a guide called “how to everything” as his thesis, under scholarships by UCLA and the Onassis Foundation. Earlier, he got his diploma of architecture from the National Technical University of Athens. Humor, lush visuals and gaming tropes provide an entry point to his work. Computer simulations, improvisations and failures, awkward interactions and precarious physics are employed to produce visual gags. By manipulating emerging technologies, he is searching for their potential emotional impact and the designated limits of their use, often trying to break them. Webpages, virtual and augmented reality, games and interactive installations are his mediums of choice for this.

At the point of their climax, his pieces often become overwhelming, exaggerated or outrageous, trying to expose the audience to the underlying themes that inform his practice. These are strongly related to internet culture and include isolation, sexuality, violence, addiction and fear of missing out. Together with a general overflow of information and its nonsensical nature, this is the part of the internet that he considers the context for his work. He has shown work in museums, including the Hammer Museum in LA and NRW Forum, in Dusseldorf, DE and various galleries such as Sargent’s Daughters, Young Projects, New Wight and Intelligentsia Gallery in North America, Europe and Asia. He was also part of Hyper Pavilion in the 2017 Venice Biennale. Theo Triantafyllidis is based in LA.

If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.