Jaclyn Debiasi, Iris Schumacher & Rebecca Sillaber

The Forbidden Fruit: Python Vision, 2020

VR experience for HTC Vive

A python's eyes are on the side of its head, so they cannot look straight. The eyes are small and pearly, which means that they don't let in much light. A study found that snakes are dichromatic, which means they can see two primary colors, blue and green. Snakes also use their tongues to "smell" by licking the air and looking for dangers and presence around them. They record changes in the ambient temperature on the left or right. The pit organ and the labial pits are sensory organs that serve various snakes to detect infrared radiation (up to 1m away). This sense enables the snakes to see a very precise spatial infrared image of warm-blooded mammals, even in complete darkness, and thus to track and hunt them. When implementing Python's perception, the focus is primarily on the optical color spectrum and the perceived infrared image of living objects.  The snake as a symbol of the temptation "The forbidden fruit" is an interactive virtual reality experience in which a Python avatar is used to explore a previously scanned virtual space. You immerse yourself in a new world and perceive your surroundings through the eyes of another living being. In the story of paradise, the serpent is a symbol of temptation and seduction to evil. She seduces Eve to eat from the "Tree of Knowledge of Good and Evil". The aim of the experience is to be guided by temptation and greed through this virtual journey and to experience different stages of a seductive intoxication.


Duration: 5 min.

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ABOUT THE ARTIST

This work "The Forbidden Fruit" was developed as part of the 52 HZ – Weird Intermediate Beings, Virtual Reality Seminar at ./studio3 Institute for experimental architecture in University of Innsbruck in 2020 under the supervision of Uwe Brunner & Cenk Güzelis. The collective has researched on new way of seeing in LIDAR Scan Environments through various Animal Visions (Snail,Chameleon,Mandarinfish, Dragonfly,Clownfish,

Python) to create virtual reality experiences that can change the way we perceive our built environments. All pieces of the exhibition: Anna Klam, Hannah Kotai, Lukas Vorreiter, Andreas Thaler, Reefkid, 2020. David Kienpointner, Nathaniel Nutt, Moritz Riedl, Konrad Sonne,  Submerge, 2020. Johanna Acham, Stephan Hoellwarth, Jan Con, Sandro Sanin, Unexpected Observer, 2020. Sabrina Neuwirth, Fabio Brun, Laura Kopp, Magdalena Recheis, Paradox, 2020. Jan Classen, Jonas Laengenfelder, Anna Pompermaier, Jim Wagner, Counterfactual Mythologies, 2020.

studio3.me/node/1099

If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.

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