Alex M. Lee

The Fold: a Labyrinth, 2019

VR experience for HTC Vive and Oculus Rift

 "The Fold: a Labyrinth" is an interactive virtual reality-based, hypertext installation involving rooms with doors containing a concept folding into other rooms with doors. Each room consisting of an idea inspired by structuralist & surrealist literature, mathematics, the readymade virtual object, and more. This project is a recombinatory experience where no one play through is exactly the same. Some rooms involve interaction where others don't. Some rooms are puzzle experiences where others are more experiential. All rooms follow a similar visual monochromatic motif. To date, the project involves five rooms: the Doors, the Fold, the Grid, the Meridies, and the Cave. Subsequent rooms will be released as this project is a long-term ongoing series.


Tech Rider: the Fold

VR ready computer with Intel Core i7 chipset; GPU: Nvidia GeForce 1080 or equivalent; 8GB RAM

Oculus Rift CV-1 or Rift S with Oculus software installed on a Windows 10 machine

4K large screen display monitor




Alex M. Lee is a digital artist who utilizes 3D animation, game engines, and the potential of simulation technology in order to visualize and abstract our understanding of time, space, and light - culling from concepts within science, science fiction, physics, philosophy, and modernity. He received his BFA (2005) and MFA (2009) from the School of the Art Institute of Chicago. He is associate professor in the Digital Arts & Sciences Program at Clarkson University located in Potsdam, NY - a private science and engineering university located north of the Adirondack Mountains where he divides his time between Potsdam and New York City.


Lee has exhibited internationally as well as within the States. Selected exhibitions include: Mio Photo, Osaka, Japan; Daegu Art Factory, Daegu, Korea; The Gene Siskel Film Center, Chicago, Illinois; Eyebeam: Center for Art & Technology, New York, NY; Gallery DOS, Seoul, Korea; Museum of Contemporary Art, Montreal, QC. His work has been published in articles covering art, science, and culture including: Metaverse Creativity, Canadian Art, and Routledge Press.


The artist is represented by

If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.