Graspable Noise, 2017
VR experience for Oculus Rift or DK2
Graspable Noise is an installation experimenting with the boundaries of perception between physical and digital in VR. It combines a visual representations of noise and an air blowing table creating a tactile feeling of wind. Each scene is a series of moving pattern creating a metaphorical noise motionscape, the viewer is invited to establish its own connections between what is seen and touched. The project explores the affective potential of motionscapes combined with tactile perception in immersive media. The hand movements are the central component to trigger the interactions. By hovering the hands around the upper space of the table, the viewer is able to perceive and establish its own connections between the visual scene and the tactile feeling of the wind. The work is composed by a wood black table, a chair, a VR headset with a motion sensor attached and speakers. The table is build with 11 computer fans running at different RPM and distributed in a specific way to create a topography field of air flow. The wind is placed as an abstract physical representation of the digital noise and it is used because of its turbulent force, ungraspable and non-material quality.
ABOUT THE ARTIST
Tania Gonzaga is a media design from São Paulo currently based in Bremen. She graduated in Visual Communication at University Center Senac São Paulo and it is currently finishing a Master in Digital Media (MA) at Hochschule für Künste Bremen. She works with a variety of media including video, sound, installation, graphic design, VR and interactive media. Her work floats exploratively between the boundaries computer technology and internet, materiality and immateriality, physical and digital, random and structured, and so on. She have exhibited in festivals such as Festival do Minuto (São Paulo), Lab30 (Augsburg), and TADAEX (Tehran).
If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.