Erin Gee in collaboration with Alex M. Lee    

Project H.E.A.R.T. , 2017

VR experience for Oculus Rift

Project H.E.A.R.T. is the code name for the Holographic Empathy Attack Robotics Team, a biosensor-driven virtual reality artwork developed by Erin Gee in collaboration with 3D artist Alex M. Lee.


A twist on popular “militainment” shooter video games, Project H.E.A.R.T. invites the viewer to place their fingers on a custom biodata gathering device, and then summon their enthusiasm in order to direct their avatar, Yowane Haku, in “combat therapy.” The biosensor device gathers the human player’s positivity and energy to drive Haku’s voice forward to boost morale as soldiers battle not only against a group of enemies, but also against their own lack of confidence and rising anxiety. Fans of the Vocaloid characters may recognize Haku as the “bad copy” of Japanese pop celebrity Hatsune Miku, a holographic personnage that invites her fans to pour their emotional and creative content into her virtual voice. The colorful landscape of the game was built from from geopolitically resonant sites found on Google Maps, creating a dreamlike background for the warzone.  In-game dialogue wavers between self-righteous soldier banter typical of video games, and self-help, bringing the VR participant to an interrogation of their own emotional body in a VR space that conflates war, pop music, video games, emotional investment, and virtual-movement induced nausea.



With assistance from: Roxanne Baril-Bédard, Anthony Damiani, Austin Haughton, Ben Hinckley, Nicklas Kenyon, Marlon Kroll, Ben Leavitt, Nicolas Ow, Jacob Morin, Martin Peach, Gregory Perrin.

Featuring music by Lazerblade, Night Chaser, and Austin Haughton

Yowane Haku character designed by CAFFEIN

Yowane Haku Cyber model originally created by SEGA for Hatsune Miku: Project DIVA 2nd (2010)



Documentation of the exhibition: Photography by Toni Hafkenscheid courtesy of Trinity Square Video (2017)

Screenshots / artwork: Courtesy of the artist




Erin Gee is a Canadian artist who explores digital culture through metaphors of human voices in electronic bodies. Working across new digital interfaces, avant-garde vocal music composition, robotics, and emotional biosensing, Gee's practice is distinguished by her interdisciplinary approach to art, music, and technology. She received an MFA from Concordia University, Montreal (2014), and has exhibited and performed music in North America, Australia, and Europe. Her research in sonification of physiological markers of emotion has been featured by Scientific American, VICE, MusicWorks, Canadian Art, and the National Post.


Alex M. Lee is an artist who utilizes 3D animation, video game engines, extended reality platforms, machine learning and the potential of simulation technologies in order to investigate contemporary modes of representation, artifice and technical images - culling from concepts within science, science fiction, physics, philosophy, and modernity. Born in Seoul, Korea and grew up in the United States of America, he received his BFA (2005) with emphasis in Photography and Digital Imaging and MFA (2009) with emphasis in Art & Technology from the School of the Art Institute of Chicago. He is Assistant Professor of Animation at Arizona State University's Herberger Institute for Design the Arts with Affiliated Position at Mesa City's Media and Immersive eXperience Center. Lee has exhibited internationally in North America, Europe and Asia. Selected exhibitions include: Gallery Hakusen, Tokyo, Japan; Mio Photo, Osaka, Japan; Gallery DOS, Seoul, Korea; Daegu Art Factory, Daegu, Korea; Eyebeam: Center for Art & Technology, New York, NY; LEV Festival, Madrid, Spain; Paris/Berlin Recontres Internationales; Elektra International Digital Art Festival, Montreal, Canada; New Images XR Art Fair, Paris, France. The artist is represented by

If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.